Initial commit

This commit is contained in:
ean205
2026-01-13 19:09:23 +03:00
parent a3da1c20ae
commit b617d0c517
372 changed files with 16351 additions and 0 deletions

69
Assets/scripts/gridGen.cs Normal file
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class gridGen : MonoBehaviour
{
public perlinNoise noise;
public GameObject hexPrefab;
public Transform mapStart;
private float translationVert;
public int x = 32;
public int y = 32;
private float scaleY = Mathf.Sqrt(3) / 2;
private float scaleX = 1;
private int nowX;
private int nowY;
// Start is called before the first frame update
void Start()
{
/*
GameObject hex2 = Instantiate(hexPrefab);
hex2.transform.Translate(new Vector3(0, scaleY, 0));
GameObject hex3 = Instantiate(hexPrefab);
hex3.transform.Translate(new Vector3(0.75f*scaleX, 0.5f*scaleY, 0));
*/
}
// Update is called once per frame
void Update()
{
if (nowX < x)
{
while (nowY < y)
{
float modX = 0.25f;
float modY = 0;
if (nowX % 2 == 1)
{
modY = 0.5f;
}
initHex(mapStart.position.x + (scaleX * nowX) - (modX*scaleX*nowX), mapStart.position.y + (scaleY * nowY) + (modY*scaleY));
nowY++;
}
{
nowX++;
nowY = 0;
}
}
}
private void initHex(float x, float y)
{
GameObject hex = Instantiate(hexPrefab);
hex.transform.Translate(new Vector3(x, y, 0));
hex.GetComponent<cell>().noiseValue = noise.getNoise((float) nowX/this.x, (float) nowY /this.x, Mathf.Max(this.x, this.y));
hex.GetComponent<cell>().Init();
}
}