refactor: gridGen
- configurable hex per frame count - restructure - comments - progress counters
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18
Assets/scripts/miniMap/MiniMapGenerator.cs
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18
Assets/scripts/miniMap/MiniMapGenerator.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class MiniMapGenerator : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/scripts/miniMap/MiniMapGenerator.cs.meta
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11
Assets/scripts/miniMap/MiniMapGenerator.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 966127aa560664d43bdb73e9824ae9f9
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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18
Assets/scripts/miniMap/Tile.cs
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18
Assets/scripts/miniMap/Tile.cs
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@@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Tile : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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11
Assets/scripts/miniMap/Tile.cs.meta
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11
Assets/scripts/miniMap/Tile.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 452e22fcead7325429450f21972ae4b9
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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