using System.Collections; using System.Collections.Generic; using UnityEngine; public class Hex : MonoBehaviour { public enum landscapeTypes { water, land, hill, highHill, mountain, uncrosableMountain }; public enum stateTypes { idle, owned, battle }; public Vector2Int position; public float noiseValue; public landscapeTypes landType; public int miniMapSeed; public int income; //Модификатор к доходу в еденицу времени от этого гекса public int ownerID; public stateTypes state = stateTypes.idle; //TODO переменная для памати содержимого // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } }