using System.Collections; using System.Collections.Generic; using UnityEngine; public class randInitColor : MonoBehaviour { // Start is called before the first frame update public float minR = 0; public float minG = 0; public float minB = 0; public float maxR = 1; public float maxG = 1; public float maxB = 1; void Start() { float r = Random.RandomRange(minR, maxR); float g = Random.RandomRange(minG, maxG); float b = Random.RandomRange(minB, maxB); gameObject.GetComponent().color = new Color(r, g, b, 1); gameObject.GetComponent().enabled = false; gameObject.GetComponent().enabled = true; } // Update is called once per frame void Update() { } }