using System.Collections; using System.Collections.Generic; using UnityEngine; public class hexCulling : MonoBehaviour { public Camera camera; public float baseX; public float baseY; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { transform.localScale = new Vector3(-1 * baseX * (10+camera.transform.position.z), -1 * baseX * (10+camera.transform.position.z), 3); } }