Files
hexwar/Assets/scripts/randInitColor.cs
2026-01-13 19:09:23 +03:00

31 lines
819 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class randInitColor : MonoBehaviour
{
// Start is called before the first frame update
public float minR = 0;
public float minG = 0;
public float minB = 0;
public float maxR = 1;
public float maxG = 1;
public float maxB = 1;
void Start()
{
float r = Random.RandomRange(minR, maxR);
float g = Random.RandomRange(minG, maxG);
float b = Random.RandomRange(minB, maxB);
gameObject.GetComponent<SpriteRenderer>().color = new Color(r, g, b, 1);
gameObject.GetComponent<SpriteRenderer>().enabled = false;
gameObject.GetComponent<SpriteRenderer>().enabled = true;
}
// Update is called once per frame
void Update()
{
}
}